THE HOOK: land a hit and you fire again. Keep hitting and your CHAIN multiplier climbs to x5. A miss ends your turn and resets it.
REACTOR CORE: every shell you fire charges the core. Hits and kills charge it faster. Spend it on:
CLOCK: 25 seconds per action. Run out and the gunners fire blind for you. Three in a row and you forfeit.
OVERDRIVE: a second meter that charges only when you take hits - never from your own success. Fill it and the side being taken apart becomes the dangerous one:
WINNING: sink all five enemy ships. Speed, accuracy and long chains all raise your score.
KEYS: 1-4 abilities · 5-6 ultimates · ESC cancel · R rotate while deploying · SPACE scatter fleet · M mute